projects, tech stuff, musings

Category Archives: developer

Protected: educating in vr

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procedural animation in HighFidelity

I have been working on a procedural animation system for High Fidelity that extracts harmonic information from motion captured data.

a place to focus

Some eight years ago, I made the break. I left my overpriced, overly complicated and absurdly hectic place of birth

dd contact form

dd contact form

features easy to use – works straight out of the box, just add shortcode easy initial set up – no

bvhacker – the notepad of bvh animation files

bvhacker – the notepad of bvh animation files

I initially wrote bvhacker as a tool for converting bvh files to be Second Life compatible. Since then I’ve increasingly

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