Character animation for virtual reality has been a long standing interest of mine since I first discovered I could upload
Character animation for virtual reality has been a long standing interest of mine since I first discovered I could upload
I have been working on a procedural animation system for High Fidelity that extracts harmonic information from motion captured data.
I initially wrote bvhacker as a tool for converting bvh files to be Second Life compatible. Since then I’ve increasingly
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