projects, tech stuff, musings

Tag Archives: character animation

procedural animation in HighFidelity

I have been working on a procedural animation system for High Fidelity that extracts harmonic information from motion captured data.

bvhacker – the notepad of bvh animation files

bvhacker – the notepad of bvh animation files

I initially wrote bvhacker as a tool for converting bvh files to be Second Life compatible. Since then I’ve increasingly

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