This page contains details of Second Life projects I've worked on over the last year. Please contact me in-world (Dave Bellman) or email me at dave at davedub dot co dot uk should you have a project you would like to discuss.
Alexis Stapovic: a few things, 1) your animations are stunning...I'm buying like, half your store 2) your sim is beautiful 3) your train is possibly the coolest thing EVER!
Rustlady Greene: I'd like to compliment you on these dances...they're the only ones I've seen that are better than Sine Wave's. They're perfect.
Anya Yalin: This is the completest, best AO I've seen... I don't think I'll ever change AOs again, this one is just perfect.
Complete design, build and management service setting up Animazoo presence in Second Life. Developed animation production pipeline to produce high quality animations for sale to Second Life residents. Implemented PHP-MySQL backend webserver to monitor Second Life sales. Animazoo are now established as one of Second Life's leading animations vendors.
Provided custom Victorian style poses for the hugely successful Prim and Proper 'Jewels of Winter' fashion show held across four of IBMs sims.
Collaboratative project with University of Central Lancashire and Corporation Pop to produce custom animation set for Richard Hawley to use in his Second Life debut.
I bought the Brightown sim as a base for my Second Life projects. Since finishing the seafront, I've added a small train, very much like the Volks railway in RL Brighton, but with a bit of a surprise at the end of the line! New for December 2007: The railway now takes a scenic journey over a replica of Brighton's own viaduct!
I initially wrote bvhacker as a tool for converting bvh files to be Second Life compatible. Since then I've increasingly used it as a finishing tool, adding functionality as I go. bvhacker has now evolved into a tool ideal for adding the final details to animations before they are uploaded to Second Life.