This page contains details of Second Life projects I've worked on over the last four years. Please contact me in-world (Dave Bellman) or email me at dave at davedub dot co dot uk should you have a project you would like to discuss.
Dubmation was formed early in 2009 to cope with the growing demand for low cost, fast turn-around motion capture data processing services. Our experienced and highly trained staff are able to provide animation services and consultancy for any aspect of the motion capture process. Based in SE Asia, Dubmation are in a position to offer highly competitive rates.
Providing customer support for customers buying virtual goods can be incredibly time consuming for virtual goods makers. In order to address this, a customer care system comprising a ticketing system and bot has been created and developed over the last year. At the core of the Dubbot system is a bot capable of conversation with customers. The bot can raise support tickets, answer any number of common queries, replace lost or undelivered items, offer group membership and offer items like maps and landmarks. Customer support tickets can then be answered offline by RL support staff via a web interface. In addition to the bot / customer interface, customers can also access all the same funtionality via easy to use customer support terminals located within the virtual world.
Complete design, build and management service setting up Animazoo presence in Second Life. Developed animation production pipeline to produce high quality animations for sale to Second Life residents. Implemented PHP-MySQL backend webserver to monitor Second Life sales. Animazoo are now established as one of Second Life's leading animations vendors.
Provided custom Victorian style poses for the hugely successful Prim and Proper 'Jewels of Winter' fashion show held across four of IBMs sims.
Collaboratative project with University of Central Lancashire and Corporation Pop to produce custom animation set for Richard Hawley to use in his Second Life debut.
I bought the Brightown sim as a base for my Second Life projects. Since finishing the seafront, I've added a small train, very much like the Volks railway in RL Brighton, but with a bit of a surprise at the end of the line! New for December 2007: The railway now takes a scenic journey over a replica of Brighton's own viaduct!
I initially wrote bvhacker as a tool for converting bvh files to be Second Life compatible. Since then I've increasingly used it as a finishing tool, adding functionality as I go. bvhacker has now evolved into a tool ideal for adding the final details to animations before they are uploaded to Second Life.